Is the text added into the orginal layout?
Does the writer let the artist know what type of textbox is need in the indevidual pannel such as;
Narration, "Says something."
Character A thought ballon, "Thinks something." and so on?
Is the pannel size per page in the layout or is that left up to the artist?
Ghosthand wrote:Is the text added into the orginal layout?
Does the writer let the artist know what type of textbox is need in the indevidual pannel such as;
Narration, "Says something."
Character A thought ballon, "Thinks something." and so on?
Is the pannel size per page in the layout or is that left up to the artist?
Ghosthand wrote:Thanks for the replies.
Tek,
How much 'wiggle room' do most artist like in the layout? Do they like to have the writer give a full detailed discription of what is going on suck as discribing the full background or detailing the exact pose and expression of the characters? Or do they want a basic pose of the characters and generalness of the surroundings and they fill in the rest? In other words, how much artistic freedom do they like?
Northern Chill,
I know this is a hard question and may not even be answerable but how many words are a good amount per page? figuring a full page, whether it's a splash page ot devided into several pannels, is 100 words a page a good number to shoot for as a top end? I know a lot of it depends on the pannel and what all is going on artistically but it would be nice to have a point where you know you need to continue a long villianous monolog on to the next pannel.
Northern Chill wrote:
Another thing I'll say is that every writer has their own style for how much they use in dialog...Trishbot uses very long narratives, MCTek can be sparse at times, Uroboros uses inbetween for huge size art pages. In the end, keep it so word balloons aren't blotting out character heads or nice nudity due to size...everything else is by trial and error (I'm still learning as you'll see in my next updates..)
Northern Chill
Mr. Cryptic wrote:I do think that less is better, when it comes to narration, and to a lesser extent word balloons. If I can show something as opposed to say something, I try to show it. Usually my scripts start out realtively wordy, then as I put the comic together I figure what is unnecessary and can be cut to make the narration and dialogue more economical.
Doctor Robo wrote:Mr. Cryptic wrote:I do think that less is better, when it comes to narration, and to a lesser extent word balloons. If I can show something as opposed to say something, I try to show it. Usually my scripts start out realtively wordy, then as I put the comic together I figure what is unnecessary and can be cut to make the narration and dialogue more economical.
Agreed. Looking back on some of my older work, I used to be a flagrant violator of this guideline. I have had to make a conscious effort to cut back on my narrations and let the images tell the story. I think it's a good strategy for any sequential storyteller to be as succinct as possible with your text, and let your art do the majority of the talking.
- Doc
Northern Chill wrote:Doctor Robo wrote:Mr. Cryptic wrote:I do think that less is better, when it comes to narration, and to a lesser extent word balloons. If I can show something as opposed to say something, I try to show it. Usually my scripts start out realtively wordy, then as I put the comic together I figure what is unnecessary and can be cut to make the narration and dialogue more economical.
Agreed. Looking back on some of my older work, I used to be a flagrant violator of this guideline. I have had to make a conscious effort to cut back on my narrations and let the images tell the story. I think it's a good strategy for any sequential storyteller to be as succinct as possible with your text, and let your art do the majority of the talking.
- Doc
It's something that can be difficult at times especially for writers like Doc and myself....you're used to writing text stories and now in this medium, you have to mentally restrain yourself. I know I've gushed at times and that's my bad but I keep plugging away..
The other thing I'd mention is when doing any narrative, keep in mind shows that use a narrator during a broadcast...that's always a good template for your writing.
Northern Chill
Ghosthand wrote:Northern Chill wrote:Doctor Robo wrote:Mr. Cryptic wrote:I do think that less is better, when it comes to narration, and to a lesser extent word balloons. If I can show something as opposed to say something, I try to show it. Usually my scripts start out realtively wordy, then as I put the comic together I figure what is unnecessary and can be cut to make the narration and dialogue more economical.
Agreed. Looking back on some of my older work, I used to be a flagrant violator of this guideline. I have had to make a conscious effort to cut back on my narrations and let the images tell the story. I think it's a good strategy for any sequential storyteller to be as succinct as possible with your text, and let your art do the majority of the talking.
- Doc
It's something that can be difficult at times especially for writers like Doc and myself....you're used to writing text stories and now in this medium, you have to mentally restrain yourself. I know I've gushed at times and that's my bad but I keep plugging away..
The other thing I'd mention is when doing any narrative, keep in mind shows that use a narrator during a broadcast...that's always a good template for your writing.
Northern Chill
So, innstead of having a comic pannel with Herolady and Badguy dukeing it out and a narration of "On the other side or twon Herolady and Badguy trade punches in a epic battle!" you narration should just be "On the other side of town" since they can see that they are battleing.
I would also think that narrations would be longer at the beginning of a story when you are introducing charaters and starting up the plot but would drop off as new characters or plot devices should be introduced in the story not in a narration.
Northern Chill wrote:
Maybe I'm showing my age a bit...narrations in the old b/w serials/toons used to be heard when scenes shifted, plans were being made, information not visible in the scene being viewed. Treat the narratives as enhancing the art in the medium, not overwhelming it...
One other thing I should mention is that single panel pages allow for more text than multiple panel pages. If you feel you need to have dialog due to # of characters in a scene, go for single panel always...squeezing text into a panel that has 4+ characters and is "shrunk" due to being one of 4/5/6 can make a mess and make the artist think unpleasant things about you...
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